Frame vs Modular Animation

Frame-by-Frame vs Modular Animation for 2D Game Characters

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When animating 2D game characters, developers often choose between two main approaches: frame-by-frame animation and modular (cutout) animation. Both methods are valid, but they come with very different strengths and weaknesses depending on the style and needs of your game.

Frame-by-frame animation redraws every frame of movement, while modular animation reuses separate body parts (head, arms, legs, torso) and moves them procedurally or with bones.

Benefits of Frame-by-Frame Animation

Benefits of Modular Animation

Downsides of Frame-by-Frame

Downsides of Modular Animation

Which Should You Choose?

If your game relies on unique, expressive characters or uses pixel art, frame-by-frame animation may be the best fit. If you need flexibility, smooth procedural movement, or want to save time and memory, modular animation is a strong option.

In fact, many developers mix both methods: using modular animation for the main movement and frame-by-frame effects for details like sword slashes, dust clouds, or facial expressions. The right choice depends on the style and technical goals of your project.