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When creating UI assets for a game, one of the first decisions you’ll face is whether to keep everything on a single sprite sheet or to use separate image files. Both approaches are valid, but each has its own strengths and weaknesses.
A sprite sheet is a single image file that contains multiple smaller graphics (icons, buttons, panels, etc.), while separate images store each element individually.
Many developers use a hybrid approach: sprite sheets for reusable UI parts (buttons, icons, panels) and separate images for large or unique elements (full-screen backgrounds, cutscene art). This gives the performance benefits of batching while still allowing flexibility where it matters.
To keep your UI scalable and efficient, stick to power-of-two sizes (256, 512, 1024, 2048, 4096). These are friendly for graphics hardware and widely used.
There’s no single “right” choice; sprite sheets shine when performance and optimization matter, while separate images are easier during development. By combining both methods, you can keep your workflow flexible and your game efficient.